A deep-dive collection of Rust interview questions covering the borrow checker, ownership, lifetimes, and systems programming patterns. Designed for high-level technical evaluation.
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Problem
Level
2.What are the main advantages of Rust over C/C++?
Easy
3.What is memory safety without garbage collection?
Medium
4.What is the difference between let and let mut?
Easy
5.What are Rust's primitive data types?
Easy
6.What is type inference in Rust?
Easy
7.What is shadowing in Rust?
Medium
8.What are constants (const) vs immutable variables?
Medium
9.What is the difference between String and &str?
Medium
10.What are scalar and compound types?
Easy
11.What is ownership in Rust?
Medium
12.What are the three ownership rules?
Easy
13.What is move semantics?
Medium
14.What happens when a variable goes out of scope?
Easy
15.What is the difference between stack and heap allocation?
Medium
16.What is borrowing in Rust?
Medium
17.What are references (& and &mut)?
Easy
18.What is the difference between immutable and mutable references?
Medium
19.What are the borrowing rules?
Hard
20.Can you have multiple mutable references?
Medium
21.What is a dangling reference? How does Rust prevent it?
Hard
22.What is lifetime in Rust?
Hard
23.Why do we need lifetime annotations?
Hard
24.What is the 'static lifetime?
Medium
25.What is lifetime elision?
Hard
26.What are structs in Rust?
Easy
27.What are the different types of structs (classic, tuple, unit)?
Medium
28.What is the difference between struct and tuple struct?
Easy
29.How do you implement methods on structs?
Easy
30.What is Self vs self?
Medium
31.What are enums in Rust?
Medium
32.What is the Option<T> enum? Why is it important?
Easy
33.What is the Result<T, E> enum?
Medium
34.What is pattern matching with match?
Easy
35.What is the difference between if let and match?
Medium
36.What are traits in Rust?
Medium
37.How do you implement a trait for a type?
Easy
38.What is the difference between trait and interface?
Hard
39.What are trait bounds?
Medium
40.What is the difference between impl Trait and dyn Trait?
Hard
41.What are associated types in traits?
Hard
42.What are default trait implementations?
Medium
43.What is trait inheritance (supertraits)?
Medium
44.What are orphan rules?
Hard
45.What are common standard traits (Copy, Clone, Debug, Display)?
Easy
46.How does error handling work in Rust?
Medium
47.What is unwrap() and expect()?
Easy
48.What is the ? operator?
Medium
49.What is the difference between panic! and Result?
Easy
50.When should you use panic! vs Result?
Medium
51.How do you create custom error types?
Hard
52.What is the anyhow and thiserror crate?
Hard
53.What are smart pointers in Rust?
Medium
54.What is Box<T>? When do you use it?
Easy
55.What is Rc<T> (Reference Counted)?
Medium
56.What is Arc<T> (Atomic Reference Counted)?
Medium
57.What is the difference between Rc and Arc?
Medium
58.What is RefCell<T>?
Hard
59.What is interior mutability?
Hard
60.What is Mutex<T> and RwLock<T>?
Hard
61.What are generics in Rust?
Easy
62.How do you define generic functions?
Medium
63.How do you define generic structs?
Medium
64.What are generic type constraints?
Hard
65.What is monomorphization?
Hard
66.What is a module in Rust?
Easy
67.What is a crate?
Easy
68.What is the difference between binary and library crates?
Medium
69.What is Cargo.toml?
Easy
70.What is the difference between use and mod?
Medium
71.What are pub and visibility rules?
Medium
72.What is pub(crate) and pub(super)?
Hard
73.How does Rust handle concurrency?
Medium
74.What are threads in Rust?
Easy
75.What is std::thread::spawn()?
Medium
76.What is message passing with channels (mpsc)?
Medium
77.What is the difference between send() and try_send()?
Hard
78.What is shared state concurrency?
Hard
79.What is Mutex<T> for thread safety?
Medium
80.What is Arc<Mutex<T>> pattern?
Hard
81.What are Send and Sync traits?
Hard
82.What is the difference between Send and Sync?
Hard
83.What is a data race? How does Rust prevent it?
Hard
84.What are closures in Rust?
Medium
85.What are the closure traits (Fn, FnMut, FnOnce)?
Hard
86.What is the difference between Fn, FnMut, and FnOnce?
Hard
87.What are iterators in Rust?
Easy
88.What is the Iterator trait?
Medium
89.What is the difference between iter(), iter_mut(), and into_iter()?
Medium
90.What are macros in Rust?
Medium
91.What is the difference between declarative and procedural macros?
Hard
92.What is unsafe Rust? When do you use it?
Hard
93.What are the five unsafe superpowers?
Hard
94.What is FFI (Foreign Function Interface)?
Hard
95.What is zero-cost abstraction?
Medium
96.What is the Drop trait?
Medium
97.What is the difference between Copy and Clone?
Medium
98.When is a type Copy?
Medium
99.What is RAII in Rust?
Hard
100.How does Rust achieve memory safety without GC?